// PORTFOLIO & PROFILE
Paul Bernard-Hall_
Gameplay Programmer · George Brown College

ABOUT

Game Developer focused on Character Controllers, Level and Landscape Design, and Gameplay Programming.


Currently studying Game Programming at George Brown College (Year 3). EU dual citizen — Looking to relocate within the EU.

CORE SKILLS

Unity (C#) Gameplay Mechanics Landscape & Level Design NPC AI Navigation State Machines Behavior Trees

TOOLS & INTERESTS

Git Perforce Ubuntu RPG Systems Multiplayer Networking DOTS / ECS
// BLOG

Blog


jul 25

bit more behavior for ai

It has a chance to notice a player attack, and has its own reaction speed range that it can use to react (block
or dodge)

It listens to stamina draining events from the player, and can use that to identify a good time to attack





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jul 24

npc who circles

this is with 100% chance to dodge





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jul 23

Found some hidden first person sword animations in the FPS - Gun FBX

Having a lot of fun with them ~





        


    
// CREDENTIALS

Credentials

Game Programming — Diploma · In Progress
George Brown Polytech · Toronto, ON
2024 – Present  (Year 2 of 3)

Relevant coursework: Unity engine, C# programming, data structures, game physics, and algorithms.

Full-Stack Web Development — Certificate · Completed
University of Toronto SCS · Toronto, ON
2019

24-week intensive covering React, Node.js, and databases.