// portfolio & profile
Gameplay Programmer · George Brown College
Gameplay Programmer focused on character controllers, game systems, and immersive environments. Currently studying Game Programming at George Brown College (Year 2). EU dual citizen — looking to relocate within the EU.
Orions
Unity · C#
Current primary game project. An evolving Unity 3D experience — gameplay systems and mechanics actively in development.
Breakout
Phaser.js · TypeScript
A classic Breakout clone built to learn the Phaser game framework. Demonstrates TypeScript integration and browser-based game logic.
Digital Rain
HTML Canvas · JavaScript
Recreation of the iconic Matrix digital rain effect using raw HTML5 Canvas. Demonstrates low-level graphics programming and animation loops.
Flower Paint
HTML Canvas · JavaScript
Multi-touch enabled generative painting application. Uses Canvas API to create flower-inspired brush strokes responsive to touch input.
Diploma · In Progress
Game Programming
George Brown Polytech · Toronto, ON
2024 – Present (Year 2 of 3)
Relevant coursework: Unity engine, C# programming, data structures, game physics, and algorithms.
Certificate · Completed
Full-Stack Web Development
University of Toronto SCS · Toronto, ON
2019
24-week intensive bootcamp covering modern full-stack technologies including React, Node.js, and databases.
Transcripts
Academic Transcripts
George Brown Polytech & University of Toronto SCS
Available upon request
Official and unofficial transcripts available on request. George Brown in-progress record reflects current enrollment.